Structure Table Layouts | |||
1 | Abalastow Compendium | ||
1 | New Beginnings | The Party Leader finds that they may not be the correct one for the day. Re-choose a Party Leader | |
2 to 11 | Cardinal Quadrant | The Party sallies forth to the Cardinal Quadrant of Activity. | |
12 | The Master | The Party is guided by The Master to his table, in its Prime form. | |
13 | The Harbinger | The Party finds the Harbinger of poor experiences. The game is OVER. Stop rolling and do something else. | |
14 to 21 | Actual Quadrant | The Party heads into the Actual Quadrant | |
22 to 26 | Potential Quadrant | The Party is drawn to the Potential Quadrant | |
27 | Ordered Reality | Drawn into a universe of true Order, The Party may choose which table to progress to, of Cardinal, Actual and Potential | |
28 to 29 | Potential Quadrant | The Party is drawn to the Potential Quadrant | |
30 | The Ending | The Party is able to truly see what should come to pass. The Party progresses to the Mastery Quadrant. | |
2 | Cardinal Quadrant Prime | ||
1 | Begin Again | Discard all previous rolls and begin the quest anew, with the same Party Leader | |
2 to 3 | Frivolous Amusements | ||
4 to 5 | Earthly Follies | ||
6 to 7 | Fiery Passions | ||
8 to 9 | Shallow Oceans | ||
10 to 11 | Flights of Fantasy | ||
12 | Cardinal Mastery | Proceed to the Mastery Quadrant Prime | |
13 | Harbinger of Cardinality | Return to the Abalastow Compendium. Remember, if you rolled Cardinal Rules, you keep the new Rule, or anything from a similar table. | |
14 to 15 | Enjoyable Expeditions | ||
16 to 17 | Seeking Victory | ||
18 to 19 | Poolside Pleasures | ||
20 to 21 | Critical Stuidies | ||
22 | Rock-hard Abs | ||
23 | Cardinal Rules | Roll on the Cardinal Rules table for your rules modification, then roll on this table again | |
24 | Rock-Hard Abs | ||
25 to 26 | Promethean Acts | ||
27 | Cardinal Order | Choose a Table (NOT a special roll) from the tables available | |
28 to 29 | Pen and Ink | ||
30 | Cardinal Ending | Proceed to the Mastery Quadrant (from a non-Prime Cardinal table, proceed to Cardinal Quadrant Prime) | |
3 | Actual Quadrant Prime | ||
1 | Begin Anew | Discard all rolls and modifications and re-roll from the Abalastow Compendium | |
2 to 3 | Random Travels | ||
4 to 5 | Bright Liasons | ||
6 to 7 | Vital Supplies | ||
8 to 9 | Fresh Ideas | ||
10 to 11 | Jumbled Joysticks | ||
12 | Actual Mastery | Proceed to the Mastery Quadrant Prine | |
13 | Actualized Harbinger | Return to the Abalastow Compendium table, NOT discarding any Rules, Restrictions, or Alterations | |
14 to 15 | Plain Sight | ||
16 to 17 | Sustaining Victuals | ||
18 to 19 | Worthy Expenditures | ||
20 to 21 | Shining Candlelight | ||
22 | Warm Explorations | ||
23 | Actual Restrictions | Roll on the Actual Restrictions table | |
24 to 25 | Warm Explorations | ||
26 | Snowy Sojourns | ||
27 | Ordered Actuality | Choose a Table (NOT a special roll) from the tables available | |
28 to 29 | Snowy Sojourns | ||
30 | Actual Endings | Proceed to the Mastery Quadrant (from a non-prime Actual table, proceed to the Actual Quadrant Prime) | |
4 | Potential Quadrant Prime | ||
1 | Potential Beginnings | Return to the Abalastow Compendium and roll a quest anew, shedding all Rules, Restrictions and Alterations | |
2 to 3 | Uplifting Debate | ||
4 to 5 | Ancient Wanderings | ||
6 to 8 | Thorough Centering | ||
9 to 11 | Altering Society | ||
12 | Potential Mastery | Proceed to the Mastery Quadrant Prime | |
13 | Potential's Harbinger | Return to the Abalastow Compendium, keeping any Rules, Restrictions and Alterations | |
14 to 15 | Moonlit Liasons | ||
16 to 18 | Structured Thinking | ||
19 to 20 | Depraved Depths | ||
21 to 22 | Chancy Activity | ||
23 | Potential Alterations | Roll on the Potential Alterations table | |
24 | Chancy Activity | ||
25 to 26 | Hidden Plans | ||
27 | Ordered Potential | Choose a Table (NOT a special roll) from the tables available | |
28 to 29 | Rain-soaked Days | ||
30 | Potential Endings | Proceed to the Mastery Quadrant (if not at the Prime table, go to the Prime table instead) | |
5 | Mastery Quadrant Prime | ||
1 | Master's Beginning | Return to the Abalastow Compendium, discarding all results of previous rolls | |
2 to 5 | Pleasant Vistas | ||
6 to 9 | Wicked Schemes | ||
10 to 11 | Convergent Pathways | ||
12 | True Mastery | Choose a table of your choice of those available OR go to Chaotic Changes. If on a non-Prime Mastery table, go to Mastery Quadrant Prime | |
13 | The Master's Harbinger | Return to the table you got here from, keeping all Rules, Alterations, and Restrictions. | |
14 to 15 | Convergent Pathways | ||
16 to 19 | Divergent Goals | ||
20 to 22 | Changing Fate | ||
23 | Chaos Mastery | Go to Chaotic Changes | |
24 | Changing Fate | ||
25 to 26 | Omega Sector | ||
27 | Ordered Mastery | Choose a table from those available. | |
28 to 29 | Omega Sector | ||
30 | The Master's End | Roll the die again; take the result, one above the result, or one below the result as your roll. | |
6 | Chaotic Changes | ||
1 | Chaotic Beginnings | Return to the Abalastow Compendium, losing all results of previous rolls | |
2 to 5 | Potential Quadrant Prime | ||
6 to 8 | Cardinal Quadrant | ||
9 to 11 | Mastery Quadrant Prime | ||
12 | Chaotic Mastery | Choose a Quadrant to progress to | |
13 | Chaotic Harbinger | Proceed to the Abalastow Compendium Prime, retaining any Alterations, Rules, or Restrictions | |
14 to 16 | Potential Quadrant | ||
17 to 19 | Cardinal Quadrant Prime | ||
20 to 22 | Actual Quadrant Prime | ||
23 | Actual Quadrant | ||
24 to 26 | Mastery Quadrant | ||
27 | Ordered Chaos | Choose a Prime Quadrant to progress to. | |
28 to 29 | Actual Quadrant | ||
30 | Transcendant Reality |
A "Prime Quadrant" is a Quadrant containing all of the possible quests for that Quadrant. The normally used Quadrants, in the final game, will reflect the customization allowed by choosing which assumptions the Abalastow Compendium can make about your party explicitly. If you have any questions, feel free to post a comment. More to come soon, including examples of a few tables, and then an Alpha Version of the game that will only contain Prime tables (and therefore will not be customizable, like the final version).