Tuesday, December 9, 2008

Structuring Tables

Here are the tables that are used to get to the actual quest tables, in the game. These tables are the skeleton on which the Abalastow Compendium is made. Within this, you can learn each table's name, and how likely it is to get to any given table.

Structure Table Layouts

1 Abalastow Compendium





1 New Beginnings The Party Leader finds that they may not be the correct one for the day. Re-choose a Party Leader
2 to 11 Cardinal Quadrant The Party sallies forth to the Cardinal Quadrant of Activity.
12 The Master The Party is guided by The Master to his table, in its Prime form.
13 The Harbinger The Party finds the Harbinger of poor experiences. The game is OVER. Stop rolling and do something else.
14 to 21 Actual Quadrant The Party heads into the Actual Quadrant
22 to 26 Potential Quadrant The Party is drawn to the Potential Quadrant
27 Ordered Reality Drawn into a universe of true Order, The Party may choose which table to progress to, of Cardinal, Actual and Potential
28 to 29 Potential Quadrant The Party is drawn to the Potential Quadrant
30 The Ending The Party is able to truly see what should come to pass. The Party progresses to the Mastery Quadrant.




2 Cardinal Quadrant Prime





1 Begin Again Discard all previous rolls and begin the quest anew, with the same Party Leader
2 to 3 Frivolous Amusements

4 to 5 Earthly Follies

6 to 7 Fiery Passions

8 to 9 Shallow Oceans

10 to 11 Flights of Fantasy

12 Cardinal Mastery Proceed to the Mastery Quadrant Prime
13 Harbinger of Cardinality Return to the Abalastow Compendium. Remember, if you rolled Cardinal Rules, you keep the new Rule, or anything from a similar table.
14 to 15 Enjoyable Expeditions

16 to 17 Seeking Victory

18 to 19 Poolside Pleasures

20 to 21 Critical Stuidies

22 Rock-hard Abs

23 Cardinal Rules Roll on the Cardinal Rules table for your rules modification, then roll on this table again
24 Rock-Hard Abs

25 to 26 Promethean Acts

27 Cardinal Order Choose a Table (NOT a special roll) from the tables available
28 to 29 Pen and Ink

30 Cardinal Ending Proceed to the Mastery Quadrant (from a non-Prime Cardinal table, proceed to Cardinal Quadrant Prime)




3 Actual Quadrant Prime





1 Begin Anew Discard all rolls and modifications and re-roll from the Abalastow Compendium
2 to 3 Random Travels

4 to 5 Bright Liasons

6 to 7 Vital Supplies

8 to 9 Fresh Ideas

10 to 11 Jumbled Joysticks

12 Actual Mastery Proceed to the Mastery Quadrant Prine
13 Actualized Harbinger Return to the Abalastow Compendium table, NOT discarding any Rules, Restrictions, or Alterations
14 to 15 Plain Sight

16 to 17 Sustaining Victuals

18 to 19 Worthy Expenditures

20 to 21 Shining Candlelight

22 Warm Explorations

23 Actual Restrictions Roll on the Actual Restrictions table
24 to 25 Warm Explorations

26 Snowy Sojourns

27 Ordered Actuality Choose a Table (NOT a special roll) from the tables available
28 to 29 Snowy Sojourns

30 Actual Endings Proceed to the Mastery Quadrant (from a non-prime Actual table, proceed to the Actual Quadrant Prime)




4 Potential Quadrant Prime





1 Potential Beginnings Return to the Abalastow Compendium and roll a quest anew, shedding all Rules, Restrictions and Alterations
2 to 3 Uplifting Debate

4 to 5 Ancient Wanderings

6 to 8 Thorough Centering

9 to 11 Altering Society

12 Potential Mastery Proceed to the Mastery Quadrant Prime
13 Potential's Harbinger Return to the Abalastow Compendium, keeping any Rules, Restrictions and Alterations
14 to 15 Moonlit Liasons

16 to 18 Structured Thinking

19 to 20 Depraved Depths

21 to 22 Chancy Activity

23 Potential Alterations Roll on the Potential Alterations table
24 Chancy Activity

25 to 26 Hidden Plans

27 Ordered Potential Choose a Table (NOT a special roll) from the tables available
28 to 29 Rain-soaked Days

30 Potential Endings Proceed to the Mastery Quadrant (if not at the Prime table, go to the Prime table instead)




5 Mastery Quadrant Prime





1 Master's Beginning Return to the Abalastow Compendium, discarding all results of previous rolls
2 to 5 Pleasant Vistas

6 to 9 Wicked Schemes

10 to 11 Convergent Pathways

12 True Mastery Choose a table of your choice of those available OR go to Chaotic Changes. If on a non-Prime Mastery table, go to Mastery Quadrant Prime
13 The Master's Harbinger Return to the table you got here from, keeping all Rules, Alterations, and Restrictions.
14 to 15 Convergent Pathways

16 to 19 Divergent Goals

20 to 22 Changing Fate

23 Chaos Mastery Go to Chaotic Changes
24 Changing Fate

25 to 26 Omega Sector

27 Ordered Mastery Choose a table from those available.
28 to 29 Omega Sector

30 The Master's End Roll the die again; take the result, one above the result, or one below the result as your roll.




6 Chaotic Changes





1 Chaotic Beginnings Return to the Abalastow Compendium, losing all results of previous rolls
2 to 5 Potential Quadrant Prime

6 to 8 Cardinal Quadrant

9 to 11 Mastery Quadrant Prime

12 Chaotic Mastery Choose a Quadrant to progress to
13 Chaotic Harbinger Proceed to the Abalastow Compendium Prime, retaining any Alterations, Rules, or Restrictions
14 to 16 Potential Quadrant

17 to 19 Cardinal Quadrant Prime

20 to 22 Actual Quadrant Prime

23 Actual Quadrant

24 to 26 Mastery Quadrant

27 Ordered Chaos Choose a Prime Quadrant to progress to.
28 to 29 Actual Quadrant

30 Transcendant Reality


A "Prime Quadrant" is a Quadrant containing all of the possible quests for that Quadrant. The normally used Quadrants, in the final game, will reflect the customization allowed by choosing which assumptions the Abalastow Compendium can make about your party explicitly. If you have any questions, feel free to post a comment. More to come soon, including examples of a few tables, and then an Alpha Version of the game that will only contain Prime tables (and therefore will not be customizable, like the final version).

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